AI Insights · Timothy · April 2024
Top 5 Idler Games in South Africa Q1 2024
Discover the performance trends of the top 5 idler games on a unified platform in South Africa for Q1 2024, including weekly downloads, revenue, and active users.
In Q1 2024, the top 5 idler games in South Africa showed varied performance metrics across weekly downloads, revenue, and active users. Here’s a detailed look at each game’s trends.
Idle Lumber Empire - Wood Game from AppQuantum Publishing Ltd saw a peak in weekly revenue at around $3.6K in the first week of January, with a general decline to approximately $2K by the end of March. Weekly downloads showed a significant spike, reaching 4.3K in early January, but dropped to around 1.1K in late March. Active users initially decreased from 8.6K to 3.5K by late January, then saw a resurgence to 4K by the end of March.
Gold and Goblins: Idle Games, also by AppQuantum Publishing Ltd, had a more consistent performance. Weekly revenue fluctuated slightly, peaking at about $1.9K in early January and ending the quarter at around $1.2K. Downloads were relatively stable, starting at 1.1K and ending at 572. Active users saw a mild decline from 4.4K to 2.9K over the quarter.
Idle Mafia by DianDian Interactive Holding experienced moderate revenue fluctuations, starting at $925 in early January and ending at $699 by the end of March. Downloads were minimal, peaking at 667 in early January and dropping to 88 by the end of the quarter. Active users also saw a decline, starting at 960 and falling to 285 by the end of March.
Idle Office Tycoon-Money game from Chengdu Warrior Tech Limited showed strong performance in weekly downloads, peaking at 6.6K in late January and dropping to 600 by the end of March. Revenue peaked at $1.5K in early January and decreased to $378 by the end of the quarter. Active users showed a high of nearly 11K in late January before falling to about 3K by the end of March.
Idle Miner Tycoon: Money Games by Kolibri Games GmbH had a steady performance in weekly downloads, starting at 4.1K and ending at 2.2K. Revenue showed minor fluctuations, peaking at $631 in late February and closing the quarter at $700. Active users began at 22.4K in early January and ended at 18.7K by the end of March.
These insights are sourced from Sensor Tower, where you can find more detailed analytics and trends.